#pragma once


#include <limits>
#include <maya/MObject.h>
#include <vector>
#include <maya/MItMeshVertex.h>

class BoundingBox
{
public:
	BoundingBox( std::vector<MItMeshVertex*> vertices);
	~BoundingBox(void);

	double rightLine;	//+x
	double leftLine;	//-x	
	double topLine;		//+y
	double bottomLine;	//-y 
	double frontLine;	//+z
	double backLine;	//-z

private:
	//MPoint corners[8];	
	MPoint frontCorner;
	MPoint backCorner;
};

